Designing software for spaces, screens, and interaction.
From immersive rooms and XR applications to offline AI characters, CMS tools, and real-time 3D experiences, my work focuses on building reliable systems with a premium visual layer.
Selected Work
Projects
A curated set of interactive systems, real-time applications, multimedia tools, and visual software experiences.
Capabilities
Skills
Game Development
Unity, C#, shaders, optimization, real-time rendering, multi-screen output, and interactive scenes.
XR & Immersive
VR, AR, immersive rooms, interactive walls, spatial interfaces, sensors, and experience-driven environments.
Software Tools
WPF tools, CMS platforms, backend utilities, APIs, automation systems, and content management workflows.
System Integration
Hardware/software integration, deployment, troubleshooting, installation support, and performance tuning.
What I Do
Experience
Immersive & Exhibition Systems
Location based VR entertainment, Software for museums, showrooms, innovation centers, corporate environments, exhibitions, and immersive rooms.
Unity Applications
Real-time applications with optimized rendering, interactive UI, hardware input, content systems, and multi-display output.
CMS & Production Tools
Custom desktop tools, content managers, automation utilities, deployment helpers, and technical workflows.
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